Check out the full video below and then let us know in the comments what struck you as most interesting and why. Kizzie has plenty more to say, including a bit on why he feels like the game's Drive System feels a lot like playing Poker. Some components stand out as immediately strong, but have clear drawbacks and thus begin to fit into particular parts of any given round instead of being catchalls that ultimately simplify the game. This all adds to an experience that Kizzie is widely happy with. "There are also buttons that are really good that aren't special-cancelable."
I actually got hit so many times by buttons from full screen, and the hurtboxes, by the way, are super huge too," he continues. "Buttons feel more like the Alpha series. The fight doesn't all happen close up, but rather very much through pokes that initially feel like they're too far for one to be worried about. The reason Kizzie says SF6 feels like Alpha 3 is due in part to the juggling of multiple mechanics at one time, but also due to the way normals work. This obviously is with regards to the regular parry and not the "perfect" version, which appears to all but guarantee a follow up combo when performed successfully. The way everything moves and the way special attacks land with huge splashes of colour that stain the floor sounds a bit goofy at first. He goes on to note that the mechanic doesn't seem to work so well when making offensive reads, and is rather really a tool for defenders who need to get out of tight spots. Barring the sprite-based games of yesteryear, Street Fighter 6 looks to be the most fluidly animated in the franchise. it has very bad recovery so sometimes when you parry, it doesn't feel like you can do anything." "The reason I say Third Strike is because the parry is important," he continues, "but the parry is not as important as I thought it was going to be.
Both of these titles are known for being relatively more difficult to get into and play at a high level due to technicality, but Capcom is already making obvious moves to make SF6 as accessible to newcomers as possible. "This game feels like a little bit of Third Strike and a little bit of.